
Take it slow and stay close to the stairs. I stair dance a LOT in orc, just like in Lair it's easy to get mobbed by a large group. I clear Lair all the way, but you probably just want to go down to 4 or 5.Ĭome out stronger and either finish dungeon or go do orc. Otherwise, try to find sections of short wall to use to limit how many things you're fighting. Lair is nastiest when you get stuck in an open area - if you have a wand of digging, you can make a narrow corridor to fight things in.
Dungeon crawl stone soup gargoyle free#
If you hit something particularly nasty in dungeon after 12, feel free to run back up and try Lair. As long as you run away before you fight, you'll probably be ok.

They can have nastier things than you expect. Watch out for the entrances to Lair, Orc, and Vaults. As long as you have remove curse scrolls, feel free to wear ID things.Ĭlear dungeon down to 15. Use ID scrolls on pots, then scrolls you only have one of, then scrolls you have more of. When I get down to around D4 or 5 I start read ID'ing a couple scrolls, especially ones I have stacks of 3 or more of. Especially use curing pots if you get confused - conf reduces your SH to 0 and you really don't care much about poison. You should be able to kill just about anything pretty easily other than stuff that might hit you really hard, like an early two-headed ogre.ĭon't hesitate to use might or agility or healing pots if things look dicey - you can't take them with you. If something looks like it might be tough (name is red? maybe name is yellow and you aren't sure what it is?) back into a corridor and use a god ability, either the shield one from TSO or one of the basic fighty ones from Oka. It's better to pull things back so the noise you make fighting them doesn't attract other interested nasties. Any time you see an enemy, and I mean ANY TIME YOU SEE AN ENEMY, back up a few steps, into a narrow corridor if you can. Keep resistance rings just in case and remember to swap to them if you see, for example, an ice beast, an ifrit, or a fire giant.ĭon't fight more than one thing at a time. You want ac, ev, or slaying, the more the better.

Basic stat (str, dex, int) rings are usually bad. Necklaces you want to watch for are: reflection, faith, spirit shield, and regeneration. I generally worship TSO, although Oka is fine too - either way, once you start worshipping them, start training invocations. If your eveningstar isn't flame, frost, or crushing, I'd rebrand it when you can. I personally save enchant weapon scrolls for an eveningstar or a demon whip. You'll have to reset your skill training if you find a morningstar or an eveningstar.

Same thing with an eveningstar or a demon whip. If you find a morningstar, use it as long as your attack speed remains "average" once you equip it. If you get past Lair and either your Int or Dex is below 9, you can put some stats there in order to get them to 9, but otherwise I'd just level strength. Level strength to start with and wear the heaviest armor you can find. Hit s so that it sets your M&F skill training to max at whatever flail maxes at. Hit s so that it sets shield skill training to max at 15. Go into your inventory and look at your shield. Turn off throwing, unarmed, spellcasting, and stealth.
Dungeon crawl stone soup gargoyle plus#
If you don't want to manually train your skills, start by turning M&F from plus to star so it levels faster. I wouldn't bother with a whip unless you find one of elec or venom really early on. There are quite a few things that other races need to look for that they just get innately (rPois being the key one for the early game, rElec, flight, and torment resistance being pretty key for extended.)
